Additionally, the bleeds applied from these weapons were performing well against all armor types, rather than focusing on being better against only targets with high Physical Resistance. The axe version of both Twin Blade and Heavy Weapons were previously over budgeted and provided more total damage to your target than the other weapon types. Increased the increased damage bonus from the Sword version of this passive to 3% per sword equipped. Momentum: Fixed an issue where the healing from this ability and its morphs were unintentionally procing melee attack-related requirements. Increased the increased damage bonus from the Sword version of this passive to 6%. Reduced the bleed applied from the Axe version of this passive by approximately 12%.
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